[Bf-funboard] IPO window Face lift
Bart
bart at neeneenee.de
Mon Aug 22 12:35:59 CEST 2005
Hello Konrad,
ever read about usability, and easy navigation? You are right about "You
don't really have to hit the vertex exactly" but on high resolution
(1600x1200) it is hard to see them too.
Anyway an option for dot size let anybody set like he did and for
default state it could be like now.
I personal like to have a color setting the line between the bezier
point and the changing point too (selected and unselected).
Konrad Haenel schrieb:
> When grabbing the dots is the problem a higher mouse-sensitivity might
> be the cure. I've done several animation-projects by now and the thought
> of bigger IPO-verts never even crossed my mind. Don't the verts react to
> pointer-proximity? You don't really have to hit the vertex exactly,
> being closest to the one you're aiming for is good enough. There were
> several other things I'd like to have improved on the IPO-window, but it
> surely isn't the way it displays things. In fact, I like it's
> minimalistic approach, it's clarity has it's own beauty.
>
> Ewout wrote:
>
>> Konrad Haenel wrote:
>>
>>> Ever seen the butt-ugly interface of Maya? That's how the pro's work,
>>> 'cause they really don't give a sh|+ about what an app looks like as
>>> long as it get's the job done. Features are important, and an
>>> interface has to display data the clearest possible way, but that's
>>> about it.
>>
>>
>>
>> it's not only the features, it's the ease of using the features
>> aswell... If grabbing tiny dots is hard and makes the task slow, then
>> I'm 100% sure the "pro's" (what's up with that anyway?) would like to
>> see bigger dots.
>> Ever talked to pro's about Maya? Never heard them complain?!?
>>
>> Ewout
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>
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