[Bf-funboard] IPO window Face lift

trip somewhere trip0o at gmail.com
Mon Aug 22 12:32:26 CEST 2005


yesh,,, nevermind, at least one other user sees this as a benefit. 

On 8/22/05, Konrad Haenel <public at konrad-haenel.de> wrote:
> When grabbing the dots is the problem a higher mouse-sensitivity might
> be the cure. I've done several animation-projects by now and the thought
> of bigger IPO-verts never even crossed my mind. Don't the verts react to
> pointer-proximity? You don't really have to hit the vertex exactly,
> being closest to the one you're aiming for is good enough. There were
> several other things I'd like to have improved on the IPO-window, but it
> surely isn't the way it displays things. In fact, I like it's
> minimalistic approach, it's clarity has it's own beauty.
> 
> Ewout wrote:
> 
> > Konrad Haenel wrote:
> >
> >> Ever seen the butt-ugly interface of Maya? That's how the pro's work,
> >> 'cause they really don't give a sh|+ about what an app looks like as
> >> long as it get's the job done. Features are important, and an
> >> interface has to display data the clearest possible way, but that's
> >> about it.
> >
> >
> > it's not only the features, it's the ease of using the features
> > aswell... If grabbing tiny dots is hard and makes the task slow, then
> > I'm 100% sure the "pro's" (what's up with that anyway?) would like to
> > see bigger dots.
> > Ever talked to pro's about Maya? Never heard them complain?!?
> >
> > Ewout
> > _______________________________________________
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> > Bf-funboard at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-funboard
> 
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