[Bf-funboard] Papers on interface usage ?

zippy trip at spymac.com
Thu Aug 18 18:04:00 CEST 2005


Thats a lot of stuff there, Perhaps another look at it and condense  
it a bit for now so one or two of the features can be analyzed  
further. Cause everyone has there own idea of what works and what  
does not,

As for Modos Zoom. It Is a zoom button. Where ever the Mouse is  
located pressing the zoom will zoom smoothly into that cursor, there  
by removing the need and confusion placement of the 3d cursor. Which  
leads to a far faster zoom in and out around the screen.





On Aug 17, 2005, at 2:47 PM, Petter Myrlid Sundnes wrote:

> As an interaction and interface designer as well as a long time 3D  
> user (mid
> 90ies), I have several ideas for the Blender interface and overall  
> workflow. I
> did post a suggestion some time ago, but I dont think I got any  
> responses on
> it. It may look long and boring to read, but please give it a  
> chance, I think
> you will find it interesting:
>
> http://projects.blender.org/pipermail/bf-funboard/2005-April/ 
> 002637.html
>
> Here is the gif anim explaining my idea as well (should read the  
> text too, or
> else it might be difficult to understand):
> http://petter.ms/forum/DiMM.gif
>
>
> I have many more ideas as well, and like the suggestion above they  
> are not just
> feature requests found in other 3D applications but rather, totally  
> new
> concepts. (airbrush and bucket-fill materials onto geometry, with  
> automatic
> shadertree generation).
>
>
> Petter
>
>
> Quoting zippy <trip at spymac.com>:
>
>
>> Hey your the one that built the now defunct move 3d cursor with grab
>> tool. That was useful just not finished on cvs land but still useful.
>>
>> Explaining Modo is hard to do ya gotta just try it if you can.
>> Otherwise just look for writers that can draw up a well detailed
>> design workflow.
>>
>>>> the way or is never in the correct place. It tends to take three
>>>> view changes to realign it so I can center on it and place it
>>>> where I need, and that is still a shot in the dark if it gets
>>>> moved around.
>>>>
>>
>> Er The cursor gets lost in space a lot of times,
>>
>>
>>> Also, did you ever hear of Numpad-DEL?
>>>
>> Same deal still here to many clciks to fix a wandering cursor, breaks
>> flow of design and navigation
>>
>>
>>
>> On Aug 17, 2005, at 12:07 PM, alex wrote:
>>
>>
>>>
>>> On Wed, 17 Aug 2005, zippy wrote:
>>>
>>>
>>>
>>>> I don't if it is me but rotating around in blenders 3d view is
>>>> still clunky. Like trackballing and orbiting around objects. The
>>>> view point rotate orbit and zoom level is to dependent of the 3d
>>>> cursor, which in my eye just gets in
>>>>
>>>>
>>>
>>> Sorry, it is independant of the 3D Cursor, it has its own centre.
>>>
>>>
>>>
>>>> the way or is never in the correct place. It tends to take three
>>>> view changes to realign it so I can center on it and place it
>>>> where I need, and that is still a shot in the dark if it gets
>>>> moved around.
>>>>
>>>>
>>>
>>> That must be the most confusing sentence I've ever read... can you
>>> elaborate
>>> what the various instances of 'it' refer to?
>>>
>>> Also, did you ever hear of Numpad-DEL?
>>>
>>>
>>>
>>>> Modo has a really nice zoom tool and flow of 3d viewport  
>>>> navigation.
>>>>
>>>>
>>>
>>> How is it 'really nice'? Without details, it's hard to implement
>>> something
>>> just knowing that it's "really nice" :)
>>>
>>> | alexander ewering              instinctive mediaworks
>>> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
>>> _______________________________________________
>>> Bf-funboard mailing list
>>> Bf-funboard at projects.blender.org
>>> http://projects.blender.org/mailman/listinfo/bf-funboard
>>>
>>>
>>
>>
>>
>
>
>
>
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