[Bf-funboard] UV mapping per texture channel or IM name
Brecht Van Lommel
brechtvanlommel at pandora.be
Thu Aug 18 16:51:13 CEST 2005
Hi,
A few comments about the UV proposals:
> The view behaviors 'C' for center (Active Face Select better
> using 'Alt+B') view and 'Numpad ,' for zoom selected are
> missing too.
C centres the view around the cursor in the 3d view, but there
is no cursor in the UV editor. 'View Selected' and 'View All'
were added in 2.37.
> A command to clear unused images from the image list
> (dropdown at the header bar) would be useful too.
This is not going to happen. Not because it is a bad feature,
but because there is a technical issue: datablocks are only
deleted on save/reload. I can't get around that.
> A command 'Delete UV Coordionates' with shortcut 'X'
> would be fine, like you would press 'TexFace Delete' button
> at 'Editing' in panel Mesh.
I don't see how this is that useful, or even consistent with the
behaviour of the X key in other modes. X key deletes what
you have selected, this would only add confusion in my opinion.
> The Data Browse and the image selection dropdown
> should be sorted by name!
Agreed.
> Using SubSurf it would be great if UV/Image Editor
> showing the Subsurf mesh too and not just the original
> low poly mesh. So you don't need not convert SubSurf
> to mesh to be able to mapping the object via UV/Image Editor.
Subsurf will be integrated much better. In fact, zr just committed
what you requested a few hours ago :).
> What is needed too is the possibility to have UV coordinates
> per texture channel (and not global). I would suggest that the
> UV coordinates should belong to the IM name of an image
There will be multiple uv coordinate channels. But attaching
them to an image would be a bad idea because images are
used also for other things than uv mapping, and you might
want to share uv coords for different textures/images.
Instead, there will probably be a list of uv channels for each
mesh.
> the possibilty for texture repeating when using UV coords
> (an intresting features for exporters in other formats too).
I don't get this one. The texture repeats by default already?
Bart wrote:
>
> I updated my feature proposal about the need of UV mapping per texture
> channel or IM name (not global):
> http://www.neeneenee.de/blender/features/#23
>
> and some cosmetics about the UV/ Image Editor:
> http://www.neeneenee.de/blender/features/#5
>
> Karamba!
> Bart.
>
> Blender Feature Proposal:
> http://www.neeneenee.de/blender/features/
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