[Bf-funboard] Papers on interface usage ?

Campbell Barton cbarton at metavr.com
Thu Aug 18 01:45:18 CEST 2005


CVS Blender has rotate about object centre.
will eventually be modified to use the same location as the modifier.
- Cam


>As an interaction and interface designer as well as a long time 3D user (mid
>90ies), I have several ideas for the Blender interface and overall workflow. I
>did post a suggestion some time ago, but I dont think I got any responses on
>it. It may look long and boring to read, but please give it a chance, I think
>you will find it interesting:
>
>http://projects.blender.org/pipermail/bf-funboard/2005-April/002637.html
>
>Here is the gif anim explaining my idea as well (should read the text too, or
>else it might be difficult to understand):
>http://petter.ms/forum/DiMM.gif
>
>
>I have many more ideas as well, and like the suggestion above they are not just
>feature requests found in other 3D applications but rather, totally new
>concepts. (airbrush and bucket-fill materials onto geometry, with automatic
>shadertree generation).
>
>
>Petter
>
>
>Quoting zippy <trip at spymac.com>:
>
>  
>
>>Hey your the one that built the now defunct move 3d cursor with grab  
>>tool. That was useful just not finished on cvs land but still useful.
>>
>>Explaining Modo is hard to do ya gotta just try it if you can.  
>>Otherwise just look for writers that can draw up a well detailed  
>>design workflow.
>>    
>>
>>>>the way or is never in the correct place. It tends to take three  
>>>>view changes to realign it so I can center on it and place it  
>>>>where I need, and that is still a shot in the dark if it gets  
>>>>moved around.
>>>>        
>>>>
>>Er The cursor gets lost in space a lot of times,
>>
>>    
>>
>>>Also, did you ever hear of Numpad-DEL?
>>>      
>>>
>>Same deal still here to many clciks to fix a wandering cursor, breaks  
>>flow of design and navigation
>>
>>
>>
>>On Aug 17, 2005, at 12:07 PM, alex wrote:
>>
>>    
>>
>>>On Wed, 17 Aug 2005, zippy wrote:
>>>
>>>
>>>      
>>>
>>>>I don't if it is me but rotating around in blenders 3d view is  
>>>>still clunky. Like trackballing and orbiting around objects. The  
>>>>view point rotate orbit and zoom level is to dependent of the 3d  
>>>>cursor, which in my eye just gets in
>>>>
>>>>        
>>>>
>>>Sorry, it is independant of the 3D Cursor, it has its own centre.
>>>
>>>
>>>      
>>>
>>>>the way or is never in the correct place. It tends to take three  
>>>>view changes to realign it so I can center on it and place it  
>>>>where I need, and that is still a shot in the dark if it gets  
>>>>moved around.
>>>>
>>>>        
>>>>
>>>That must be the most confusing sentence I've ever read... can you  
>>>elaborate
>>>what the various instances of 'it' refer to?
>>>
>>>Also, did you ever hear of Numpad-DEL?
>>>
>>>
>>>      
>>>
>>>>Modo has a really nice zoom tool and flow of 3d viewport navigation.
>>>>
>>>>        
>>>>
>>>How is it 'really nice'? Without details, it's hard to implement  
>>>something
>>>just knowing that it's "really nice" :)
>>>
>>>| alexander ewering              instinctive mediaworks
>>>| ae[@]instinctive[.]de   http://www[.]instinctive[.]de
>>>_______________________________________________
>>>Bf-funboard mailing list
>>>Bf-funboard at projects.blender.org
>>>http://projects.blender.org/mailman/listinfo/bf-funboard
>>>
>>>      
>>>
>>    
>>
>
>
>
>
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>  
>


-- 
Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241



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