[Bf-funboard] Papers on interface usage ?
Petter Myrlid Sundnes
post at petter.ms
Wed Aug 17 20:47:35 CEST 2005
As an interaction and interface designer as well as a long time 3D user (mid
90ies), I have several ideas for the Blender interface and overall workflow. I
did post a suggestion some time ago, but I dont think I got any responses on
it. It may look long and boring to read, but please give it a chance, I think
you will find it interesting:
http://projects.blender.org/pipermail/bf-funboard/2005-April/002637.html
Here is the gif anim explaining my idea as well (should read the text too, or
else it might be difficult to understand):
http://petter.ms/forum/DiMM.gif
I have many more ideas as well, and like the suggestion above they are not just
feature requests found in other 3D applications but rather, totally new
concepts. (airbrush and bucket-fill materials onto geometry, with automatic
shadertree generation).
Petter
Quoting zippy <trip at spymac.com>:
> Hey your the one that built the now defunct move 3d cursor with grab
> tool. That was useful just not finished on cvs land but still useful.
>
> Explaining Modo is hard to do ya gotta just try it if you can.
> Otherwise just look for writers that can draw up a well detailed
> design workflow.
> >> the way or is never in the correct place. It tends to take three
> >> view changes to realign it so I can center on it and place it
> >> where I need, and that is still a shot in the dark if it gets
> >> moved around.
>
> Er The cursor gets lost in space a lot of times,
>
> > Also, did you ever hear of Numpad-DEL?
> Same deal still here to many clciks to fix a wandering cursor, breaks
> flow of design and navigation
>
>
>
> On Aug 17, 2005, at 12:07 PM, alex wrote:
>
> >
> > On Wed, 17 Aug 2005, zippy wrote:
> >
> >
> >> I don't if it is me but rotating around in blenders 3d view is
> >> still clunky. Like trackballing and orbiting around objects. The
> >> view point rotate orbit and zoom level is to dependent of the 3d
> >> cursor, which in my eye just gets in
> >>
> >
> > Sorry, it is independant of the 3D Cursor, it has its own centre.
> >
> >
> >> the way or is never in the correct place. It tends to take three
> >> view changes to realign it so I can center on it and place it
> >> where I need, and that is still a shot in the dark if it gets
> >> moved around.
> >>
> >
> > That must be the most confusing sentence I've ever read... can you
> > elaborate
> > what the various instances of 'it' refer to?
> >
> > Also, did you ever hear of Numpad-DEL?
> >
> >
> >> Modo has a really nice zoom tool and flow of 3d viewport navigation.
> >>
> >
> > How is it 'really nice'? Without details, it's hard to implement
> > something
> > just knowing that it's "really nice" :)
> >
> > | alexander ewering instinctive mediaworks
> > | ae[@]instinctive[.]de http://www[.]instinctive[.]de
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-funboard
> >
>
>
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