[Bf-funboard] Fake Area-Lights

Bart bart at neeneenee.de
Tue Aug 16 14:14:19 CEST 2005


Jep, right. Another point is the problem of adjustment of the lights.

May what about using weightpaint for painting energy of light? Or Vertex 
color for energy and color of light?

All unpainted vertices using properties of the area light.

Campbell Barton schrieb:
> Its hard to, cange the resolution easerly, since you need to subdivide 
> the the duplivert mesh, and then devide the lamp energy by the number of 
> instances.
> Unless you have the undo data, its not that easy to make the res lower 
> again either by unsubdividing.
> 
> - You can do it easerly, but tweaking is a fiddle.
> 
> 
> 
> 
>> On Tue, 16 Aug 2005, Bart wrote:
>>
>>  
>>
>>> What about the feature linking a mesh to an area light and then mesh
>>> woth all its geometry and faces is an complete arealight.
>>>   
>>
>>
>> I still don't get how this would be different from dupliverted 
>> spotlights,
>> and how those would be hard to tweak... but hey... i'm a weirdo :)
>>
>> alex at schnittenparadies.de
>>
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>>
>>  
>>
> 
> 


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