[Bf-funboard] Fake Area-Lights

Konrad Haenel public at konrad-haenel.de
Tue Aug 16 02:03:25 CEST 2005

Why bother reading to the end when you can reply at once?

Yes, it probably could be done with Python and no, I think the handling 
is pretty bad (try for yourself). I adressed both questions in the 
original mail, thank you.

Arne Schmitz wrote:

>Am Montag, 15. August 2005 17:53 schrieb Konrad Haenel:
>>Fake area-lights using arrays of shadow-mapped spotlights
>>preface: Before area-lights became widely available it was a common
>>technique to cluster an array of shadow-mapped spotlights to simulate
>>soft-shadows. Though this method has clear limitations it works
>>surprisingly well in many situations. At the same time it often greatly
>>reduces rendering-time compared to real raytraced area-lights.
>Couldn't that be done by some Python script? I remember, many, many moons ago, 
>that there already was a technique to do this using dupliverted spotlights 
>and for example a circle path or a subdivided mesh. This was easy to set up 
>and handle and could even track other objects (just make the circle TrackTo 
>the desired object). The diameter of the circle would influence the softness 
>of the shadow.
>Bf-funboard mailing list
>Bf-funboard at projects.blender.org
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