[Bf-funboard] X,Y,Z
Jean Montambeault
iaminnocent at videotron.ca
Sun Apr 24 18:33:48 CEST 2005
patrik at linet.se a écrit :
>Ok, but on drawings, don't you use X as horizontal Y as vertical and Z as
>depth?
>/ Patrik
>
>
>>Blender uses the standard OpenGL axis. You are wrong :)
>>
>>Regards,
>>--Chris
>>
>>
>>
There is no wrong of right way to do it. Different conventions are in
use in different soft. In AutoCAD, for example, the positive Z axis is
up. In Povray it is the opposite.
Since this choice is quite arbitrary I really don't think that it should
matter in the least bit.
Jean
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