[Bf-funboard] X,Y,Z

patrik at linet.se patrik at linet.se
Sun Apr 24 18:21:00 CEST 2005


Ok, but on drawings, don't you use X as horizontal Y as vertical and Z as
depth?
/ Patrik
> Blender uses the standard OpenGL axis. You are wrong :)
>
> Regards,
> --Chris
>
> patrik at linet.se wrote:
>> Hi,
>> I wonder if the axis are correct, in blender it is X=horizontal Y=depth
>> Z=vertical
>> if I remeber right it should be X=horizontal Y=vertical Z=depth
>> Maybe I am wrong...
>>
>> / Patrik
>>
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>>
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