[Bf-funboard] Several Suggestions
bullx
bullx at tiscali.it
Wed Sep 29 12:12:53 CEST 2004
> Some new additions to the controls that could be used in Character
> Animation.
> i.e. More bone types, Blend shapes/morph targets? applied when a bone is
> moved, scripting [...]
what we really need in this field is some kind of bones able to prevent
feet shifting in walkcicles and feet "going under the floor", for example.
I knew something about harkyman's floor constrain but it seem disappeared.
I'm just working to a nla animation i those days and i have find out how
weak the armature system could be sometimes.
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