[Bf-funboard] Several Suggestions

bullx bullx at tiscali.it
Wed Sep 29 12:11:46 CEST 2004




> Some new additions to the controls that could be used in Character 
> Animation.
> i.e. More bone types, Blend shapes/morph targets? applied when a bone is 
> moved, scripting [...]

what we really need in this fiels is some kind of bones able t prevent 
feet shifting in walkcicles and feet going under the floor, for example.

i knew something about harkyman's floor constrain but it seem disappeared.

i'm just working to a nla animation i those days and i have tried out 
how weak the armature system could be sometimes.




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