[Bf-funboard] Materials
Robert Wenzlaff
rwenzlaff at soylent-green.com
Thu Sep 23 03:37:48 CEST 2004
On Wednesday 22 September 2004 06:59, Konrad Haenel wrote:
> I really wonder what's wrong with simply using any .blend-file as your
> personal storage for materials. All you have to do than is append some
> material from that file to your current scene. How much easier could it
> become? You can even make little cute scenes which show off the
> materials on some spheres for quick reference (I do that, it's very
> helpful).
Workflow.
Append->File->Material->Gold<enter>
Select_object->material->gold
as opposed to
Select_object->material->(Lib?)->gold
The (Lib?) indicates a seperate step that might be involved in selecting a
Library material as opposed to a local one.
If they were in the B.Blend, then they would just be in the Materials list
(with fake users so they never purge), but then every library material
becomes copied to every .blend you make.
Plus neither method allows a heirarchy of materials (Material->Metal->Gold),
If you want 200 stock materials, they all just get dumped in an alphebetical
list (well, you could put all the metals in one .blend though, and sorta' do
this). If you have the Blender texture CD, think about how useless it would
be if all the materials were just dumped in the same directory.
The easiest way would be to include "Add Library" next to "Add New" (maybe
change that to "Add Default", and the texture menu then allows you to browse
a library (maybe use the Blender Texture CD as an example structure). When
you select one, it appends it to the file and selects it for the current
object...
--
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Why can't life be as easy as second-order homogeneous
differential equations with constant coefficients?
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Robert Wenzlaff rwenzlaff at soylent-green.con
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