[Bf-funboard] Materials

Garth Williamson bobthevirus at orcon.net.nz
Wed Sep 22 07:59:24 CEST 2004


alex wrote:
> On Tue, 21 Sep 2004, J L wrote:
> 
>> Hi,
>>
>> Could there be more textures\shaders built into Blender? A 
>> hair/fur/grass, cloth, and rugged shaders/textures with the possibily 
>> of customising how much displacement, etc would be nice.
> 
> 
> Hair: How would you be able to create realistic hair with a texture anyway?
>       As far as basic hair appearance goes, that can be achieved with the
>       current material system quite well.
> 

on the contrary, with volumetric shaders (shaders that take into account 
the "amount" of matarial that is passed through) it is possible, 
although not nessercerily the best method.

> Fur:  Same applies
> 
ditto, but it work really really well

> Grass: Same here, too.
>
same as fur

> Cloth: Can be achieved very easily using the current material system
> 

> Displacement can already be customized both for bumpmapping and for
> displacement mapping.
> 
> Where is the problem?
> 
> 

An advanced shader system makes for much more easily customised shaders, 
and means that not quite so much work needs to be done with textures, as 
opposed to the current system. It also allows for people to experiment 
with things like SSS, different noise functions, trippy effects, etc.

> alex at schnittenparadies.de
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> 
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