[Bf-funboard] Limits on size

Vania Smrkovski vania at pandorasdream.com
Thu Sep 2 01:01:24 CEST 2004


I have a need to have Blender's internal limits expanded.  My projects have 
scaling needs which range greatly from macro to micro levels, and simply 
creating a Mesh at one scale and scaling the Object up or down is 
impractical.

In particular, the upper limits I am encountering are -1000 to 1000 when using 
the properties panels, even though I can drag any object beyond that limit, 
and 5000 as a maximum clipping range for the camera object.  

And if I view my scene without benefit of a camera, I also find much of my 
scene is clipped.  I can only view a portion of my scene at a time.

Now, the first thing I hear from other Blender users is to try using smaller 
scales, but I have need to use very small ranges as well, from kilometers to 
millimeters, and if I limit my upper range too much, I lose the ability to 
work at the very small range.

I am working on Python scripts to help me manage the Object scaling, so I can 
have an Mesh for small objects designed at larger scales, and then the 
Objects for those meshes set to a smaller scale, but this is very 
impractical.

Also, the naming for Meshes and Objects appears to be limited to 19 
characters.  

Can future version of the software at the very least provide a way to 
configure user-defined limits to beyond these ranges?
-- 
_______________
Vania Smrkovski
www.pandorasdream.com


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