[Bf-funboard] Limits on size
Vania Smrkovski
vania at pandorasdream.com
Thu Sep 2 01:01:24 CEST 2004
I have a need to have Blender's internal limits expanded. My projects have
scaling needs which range greatly from macro to micro levels, and simply
creating a Mesh at one scale and scaling the Object up or down is
impractical.
In particular, the upper limits I am encountering are -1000 to 1000 when using
the properties panels, even though I can drag any object beyond that limit,
and 5000 as a maximum clipping range for the camera object.
And if I view my scene without benefit of a camera, I also find much of my
scene is clipped. I can only view a portion of my scene at a time.
Now, the first thing I hear from other Blender users is to try using smaller
scales, but I have need to use very small ranges as well, from kilometers to
millimeters, and if I limit my upper range too much, I lose the ability to
work at the very small range.
I am working on Python scripts to help me manage the Object scaling, so I can
have an Mesh for small objects designed at larger scales, and then the
Objects for those meshes set to a smaller scale, but this is very
impractical.
Also, the naming for Meshes and Objects appears to be limited to 19
characters.
Can future version of the software at the very least provide a way to
configure user-defined limits to beyond these ranges?
--
_______________
Vania Smrkovski
www.pandorasdream.com
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