[Bf-funboard] GPU accelerated rendering

Konrad Haenel public at konrad-haenel.de
Sat Oct 30 15:39:15 CEST 2004

This pretty much sums up what I had in mind. I'd already be happy if the 
output of the current OpenGL-preview could be enhanced. Perhaps this 
would be a first small step on the long way towards a really powerful 

Luke Wenke wrote:

> If there is a shader language that is also supported by ATI cards then 
> that should be used. At the moment there is GPU accelerated rendering 
> to some degree... you can save opengl versions of the animations to 
> avi. This could be extended so that this includes things like 
> bump-mapping, procedural textures, etc. Apparently some of the new 
> cards support floating point colour and high dynamic range lighting, 
> etc, as well as simulating refraction of bumpy glass or water or heat. 
> So the quality of the output of the new cards would approach what 
> blender can render in software. And of course, 3d hardware can do 
> anti-aliasing, etc.
> The GPU rendering could be used for real-time previews as well as the 
> final render, although at max quality the final render might be 1 
> frame per 10 seconds or something.
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