Fwd: [Bf-funboard] cutouts and premade objects for blender
dittobox at gmail.com
Thu Oct 28 19:03:30 CEST 2004
Oops, I've got to remember to CC next time... original message follows:
---------- Forwarded message ----------
From: Nathan Allworth <dittobox at gmail.com>
Date: Mon, 25 Oct 2004 15:39:40 -0700
Subject: Re: [Bf-funboard] cutouts and premade objects for blender
To: car <trip at spymac.com>
I like both your ideas. What would be even better is being able to add
my own primitives to the list, with materials and sub surf settings
pre-applied (I model everything in sub surfs now).
On Mon, 25 Oct 2004 16:35:38 -0400, car <trip at spymac.com> wrote:
> > Blender's file format is designed to be more a library, so a new file
> > format wouldn't be necessary. The append dialogue could be a bit more
> > usable and functional.
> I second that. A preview would be nice like some other 3d viewers.
> > I'm not sure the idea of using other peoples
> > models is a great idea. For previs/cad it's understandable, and
> > textures maybe. But the heart of every scene lies in the style you
> > apply to it through your own models, materials, lighting and
> > texturing. I fear people could take dozens of models and premade
> > lighting setups and jam them together and then call it "art" like it's
> > something they're proud of.
> > It can be useful, but also dangerous. As a learning tool, or
> > collaberation tool I can see it working.
> The is no real way to avoid crap, but some basic premade box models
> with loops already added in would help a lot in just 'starting from
> scratch' mode.
More information about the Bf-funboard