[Bf-funboard] GPU accelerated rendering
Luke Wenke
iljwamh1234567890 at hotmail.com
Thu Oct 28 04:04:09 CEST 2004
If there is a shader language that is also supported by ATI cards then that
should be used. At the moment there is GPU accelerated rendering to some
degree... you can save opengl versions of the animations to avi. This could
be extended so that this includes things like bump-mapping, procedural
textures, etc. Apparently some of the new cards support floating point
colour and high dynamic range lighting, etc, as well as simulating
refraction of bumpy glass or water or heat. So the quality of the output of
the new cards would approach what blender can render in software. And of
course, 3d hardware can do anti-aliasing, etc.
The GPU rendering could be used for real-time previews as well as the final
render, although at max quality the final render might be 1 frame per 10
seconds or something.
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