[Bf-funboard] Additional Primatives
public at konrad-haenel.de
Tue Oct 26 14:02:53 CEST 2004
Sounds like a Python-script to me. This shouldn't be too hard to code
and I remember seeing something similar yet incredibly powerful in the
... ahh, now I remember, it was called "Beast", the thread that started
it all is here:
The really interesting stuff begins at about page 10:
It's a very interesting read, I wonder what has become of it?
Garth Williamson wrote:
> Quick and dirtily: This would possibly be best implemented as part of
> a volumetric texture system, usful also for hair, water in glasses,
> fur, etc. Of course, It is up to the coders how much work they wish to
> take on (-:
> J L wrote:
>> I know that this can already be done by using a few existing Blender
>> functions and/or Python scripts.
>> Grass Primative:
>> This primative cannot be change shape during the course of animation.
>> It is manipulated like a mesh (vertices in places can be moved to
>> create mounds, etc.), however extrude and scale cannot be used.
>> Instead of tweaking particle settings, it would have several editable
>> settings concerning the length and density of the 'grass'. Also, the
>> grass will be placed as if they were on an infinite plane, so that
>> only one blob of grass would be needed (although a restrict size
>> setting would also be needed). The benefits of this would be that
>> the user could just use this if they wanted grass with little waiting
>> time, and without the trouble of customising particles.
>> Listen to music online with the Xtra Broadband Channel
>> Bf-funboard mailing list
>> Bf-funboard at projects.blender.org
> Bf-funboard mailing list
> Bf-funboard at projects.blender.org
More information about the Bf-funboard