[Bf-funboard] Additional Primatives
Garth Williamson
bobthevirus at orcon.net.nz
Tue Oct 26 09:41:01 CEST 2004
Quick and dirtily: This would possibly be best implemented as part of a
volumetric texture system, usful also for hair, water in glasses, fur,
etc. Of course, It is up to the coders how much work they wish to take
on (-:
G
J L wrote:
> Hi,
>
> I know that this can already be done by using a few existing Blender
> functions and/or Python scripts.
>
> Grass Primative:
> This primative cannot be change shape during the course of animation. It
> is manipulated like a mesh (vertices in places can be moved to create
> mounds, etc.), however extrude and scale cannot be used. Instead of
> tweaking particle settings, it would have several editable settings
> concerning the length and density of the 'grass'. Also, the grass will
> be placed as if they were on an infinite plane, so that only one blob of
> grass would be needed (although a restrict size setting would also be
> needed). The benefits of this would be that the user could just use
> this if they wanted grass with little waiting time, and without the
> trouble of customising particles.
>
> Aligorith
>
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