[Bf-funboard] cutouts and premade objects for blender

Nathan Allworth dittobox at gmail.com
Mon Oct 25 20:51:23 CEST 2004


Blender's file format is designed to be more a library, so a new file
format wouldn't be necessary. The append dialogue could be a bit more
usable and functional. I'm not sure the idea of using other peoples
models is a great idea. For previs/cad it's understandable, and
textures maybe. But the heart of every scene lies in the style you
apply to it through your own models, materials, lighting and
texturing. I fear people could take dozens of models and premade
lighting setups and jam them together and then call it "art" like it's
something they're proud of.

It can be useful, but also dangerous. As a learning tool, or
collaberation tool I can see it working.


On Mon, 25 Oct 2004 15:28:28 -0300, Zetryo Arschane <yetzero at gamebox.net> wrote:
> Great idea. In that case, maybe some sort of mesh output file could be
> created for porting just the models in a 'clean' way.
> 
> 
> 
> 
> On mon, 25-10-2004 at 08:29, Konrad Haenel wrote:
> > I've been thinking a lot about a repository for Blender-models /
> > materials etc. with a flexible license-system. The idea would be that
> > artists could upload their models and select a license from a choice of
> > premade licenses to add to them (like "public domain", "open content
> > license", even commercial licenses etc.). Add in some rating system a
> > good searchability and this might become on of the hotspots of
> > Blender-artwork.
> >
> > By adding a shopping-system to this it might be an alternative to sites
> > like turbosquid revolving exclusively around blender, something I could
> > really use.
> >
> > Tom Musgrove wrote:
> >
> > > A lot of 3d, cad, and 'previz' tools have premade objects, cutouts,
> > > etc. to save users time so that they can spend their creative energys
> > > on stuff that is more central to their design.
> > >
> > > I was thinking that we might encourage contribituions of useful
> > > objects by perhaps offering rewards of coder time in exchange for
> > > donated works.
> > >
> > > Ie some things that it would be worthwhile to have artists contribute
> > > to would be morph targets for makehuman, as well as new morph objects
> > > (such as dogs, etc.), settings for interesting and useful textures.
> > > Furniture and assorted mundane housing items, trees and bushes,
> > > flowers, and assorted exterior items, cars and assorted vehicles.
> > >
> > > Perhaps set up some sort of karma point system or such and then the
> > > artist assigns the karma points to tools and ideas that they would
> > > like implemented.  Similarly the coder who accomplishes the project
> > > could assign the karma to either other coding projects they are
> > > interested in or to art work they would be interested in having done.
> > >
> > > As long as all contributions are of an 'open' license nature, then I
> > > think it could be a win win all around.
> > >
> > > Do you think this would be worthwhile to do?
> > >
> > > Tom M.
> > > LetterRip
> > >
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-- 
Nathan


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