[Bf-funboard] GPU accelerated rendering
bart at neeneenee.de
Fri Oct 22 12:46:43 CEST 2004
As i know is the way for GPU rendering about using pixel and vertex
shaders and T&L for calculations. For that are specs available and
smallest is 1.0 and comes out with the Geforce256.
I heard about a project that uses this tech for sound processing to use
the GPU as DSP (Digital Sound Prcessor).
Bill Baxter wrote:
> Bill Baxter wrote:
>> He said that "on average" means some frames are slower with Gelato,
>> others are up to 6 or 7x faster. So on the workload they think is
>> "typical" it averages out to 2x improvement. But that was with the
>> very first Gelato release targeting the NV40 core.
> Correction: that should have read "NV30 core". They aren't using any
> NV40 specific features yet. At least it didn't seem so from the way
> Larry was talking.
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