[Bf-funboard] Food for thought: lower subsurf subdiv value during transform?

joeedh joeeagar at prodigy.net
Tue Oct 19 22:17:02 CEST 2004

[oops, sent this to wrong list first]

Hi.  While I was doing some stuff of the new transform code (which, I am
happy to report, I have managed to implement a scaling function that
works 95% exactly the way it does now), I thought of an idea:  Lower the
subdiv value of subsurfs doing transformations.

I quickly hacked in the new transform() code something that did just
that, and it seems to work pretty well.  This is especially well suited
for if you are making spikey objects with individual face extrude (my
favorite tool, that's why I wrote it), since usually a subdiv level of 1
isn't enough but anything higher then that will lag during transformations.

I think it should work as thus:

1) The user enables Lower Subdivide in the global info settings.
2) The user sets the amount, or presses Automatic which will do it based
on mesh vert count/
3) When the user does any kind of transformation, the subdiv level is


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