[Bf-funboard] GPU accelerated rendering
Bart
bart at neeneenee.de
Tue Oct 19 12:49:25 CEST 2004
Here is another interesting thing about GPU rendering:
Nvidia Gelato
http://film.nvidia.com/page/gelato.html
Bart wrote:
>
> Hey this would be amazing!!!
>
> car wrote:
>
>> Oh wow that is some nice stuff for the render times ... One can only
>> hope that others here will try and do that with the GPU...
>>
>> oh Ton....
>>
>>
>> On Oct 18, 2004, at 7:35 AM, Konrad Haenel wrote:
>>
>>> Some obvious idea considering today's hardware:
>>>
>>> GPU accelerated rendering
>>>
>>> Recently the "Parthenon"-renderer was mentioned in the blender.org
>>> forums. It's a DirectX-accelerated full-GI renderer with, IMHO,
>>> unbelievable rendering-speed. Which is no wonder considering the
>>> visual detail modern graphic-cards can display in real-time.
>>>
>>> I think the whole idea of harvesting the GPU's power for faster
>>> rendering will become one of the major topics in the next generation
>>> of 3D-applications and I'd really love to be able to use something
>>> like it in Blender.
>>>
>>> It doesn't have to be GI like in Parthenon, but a simple
>>> hardware-accelerated rendering including
>>>
>>> - textures for color and normals
>>> - lambert- and blinn-shading
>>> - all lights with their parameters like intensity, color,
>>> falloff-distance etc.
>>> - shadow maps
>>> - z-transparency
>>> - anti-aliasing
>>>
>>> would ease work on animations a lot.
>>>
>>> For fascinating examples and even more fascinating rendering-times
>>> check out
>>>
>>> http://www.bee-www.com/parthenon/index.htm
>>>
>>> Greetings,
>>>
>>> Konrad
>>> __________________
>>> www.konrad-haenel.de
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>>>
>>
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