[Bf-funboard] idea for working with ultrahigh poly mesh in
realtime
Konrad Haenel
public at konrad-haenel.de
Mon Oct 18 13:06:42 CEST 2004
As I recently had to handle a model with an enormous face-count I'd have
liked to have this feature. This would be even more interesting for
previewing animations of complex models and scenes where
realtime-display is all important.
Tom Musgrove wrote:
> could we do the following
>
> 1) create a low poly representation of the mesh (using decimate for
> instance)- this is used for rotation, scaling etc. - say 20000
> polygons or so, something that blender can handle easily.
> 2) have face bins based on x,y, normal
> based on what part of the model is visible, we retrieve the associated
> face bins and display them once the model is static again (during
> rotations we are only operating on the low poly model). On a save, the
> face bin data is translated to the original mesh.
>
> I think this might open the door for utterly huge models with real
> time interaction on even humble computers.
>
> What do you think?
>
> Tom M.
> LetterRip
>
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