[Bf-funboard] Offset for procedural textures
Alexander Ewering
blender at instinctive.de
Sat Oct 16 20:12:46 CEST 2004
On Sat, 16 Oct 2004, Konrad Haenel wrote:
> Hi there,
>
> I am currently working on an animation that shows a pair of ski glinding down
> an infinite plane of snow. The obvious solution for animating this seems to
> put them on a static plane and animate the texture of the snow (some normal
> mapping) to simulate movement. Unfortunately there is no option to "offset"
> the position of noise-textures. I solved this using an animated
> image-texture, but using the built-in procedural noise would be more elegant
> and open more possibilities.
I don't think the noise texture will serve you well in this context. Last
time I used it, it was PURELY random, meaning that it also gives different
results for each frame that you render, no matter what offsets/sizes you
specify.
Maybe you're looking for Stucci or something similar.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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