[Bf-funboard] Offset for procedural textures

Alexander Ewering blender at instinctive.de
Sat Oct 16 20:12:46 CEST 2004

On Sat, 16 Oct 2004, Konrad Haenel wrote:

> Hi there,
> I am currently working on an animation that shows a pair of ski glinding down 
> an infinite plane of snow. The obvious solution for animating this seems to 
> put them on a static plane and animate the texture of the snow (some normal 
> mapping) to simulate movement. Unfortunately there is no option to "offset" 
> the position of noise-textures. I solved this using an animated 
> image-texture, but using the built-in procedural noise would be more elegant 
> and open more possibilities.

I don't think the noise texture will serve you well in this context. Last
time I used it, it was PURELY random, meaning that it also gives different
results for each frame that you render, no matter what offsets/sizes you

Maybe you're looking for Stucci or something similar.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

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