[Bf-funboard] Un-build effect
Konrad Haenel
public at konrad-haenel.de
Thu Nov 25 01:35:24 CET 2004
You mention something very interesting here:
"Setting the alpha on a face is not particularly processor intensive,
even for large meshes, and since it's a relatively obscure effect, it
seems down grading it to the status of "plug-in" seems logical. "
Is setting an alpha to faces of objects really so simple? I was looking
for an object-based alpha-value (independent from the materials used)
for quite some time in blender. This would really come in handy in
countless situations (I made liberal use of that in MAX), I can't stress
enough how much I am missing this. It may either be a plugin or an
object property, I don't care as long as I can easily assign and animate it.
Robert Wenzlaff wrote:
> At 10:26 PM 11/23/04, you wrote:
>
>> Hi,
>>
>> Since there is already a 'build' effect, there should also be an
>> 'un-build' one. This might be useful for showing a snowman melting??
>>
>> However, is it possible to have the build effect fill-in random faces
>> as an alternative to revealing them in a sort of spiral?
>
>
> As said by others, a time IPO can turn the build into an un-build.
>
> As to randomness, build just goes in the order the faces are in the
> data structure. HASH solves the similar problem for particles by
> re[dis]organizing the data. Unfortunately, this doesn't touch the face
> data.
>
> As to why there isn't a lot of configurability in the build effect:
> the build effect is one of those "coded for a specific animation from
> the NeoGeo days" leftovers. It served its purpose, and was promptly
> forgotten...
>
> The real question is whether we take time to extend this feature, or
> port it to a python script and remove it from the C codebase. Setting
> the alpha on a face is not particularly processor intensive, even for
> large meshes, and since it's a relatively obscure effect, it seems
> down grading it to the status of "plug-in" seems logical.
>
> Along those same lines, could the effects system be set up for real
> plug-ins? (Since if we ever do remove "build", the effects menu will
> be pretty bare. Wave and Particle will get lonely...).
>
> Robert Wenzlaff
>
>
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