[Bf-funboard] Un-build effect
rwenzlaff at soylent-green.com
Wed Nov 24 23:11:36 CET 2004
At 10:26 PM 11/23/04, you wrote:
>Since there is already a 'build' effect, there should also be an
>'un-build' one. This might be useful for showing a snowman melting??
>However, is it possible to have the build effect fill-in random faces as
>an alternative to revealing them in a sort of spiral?
As said by others, a time IPO can turn the build into an un-build.
As to randomness, build just goes in the order the faces are in the data
structure. HASH solves the similar problem for particles by
re[dis]organizing the data. Unfortunately, this doesn't touch the face data.
As to why there isn't a lot of configurability in the build effect: the
build effect is one of those "coded for a specific animation from the
NeoGeo days" leftovers. It served its purpose, and was promptly forgotten...
The real question is whether we take time to extend this feature, or port
it to a python script and remove it from the C codebase. Setting the alpha
on a face is not particularly processor intensive, even for large meshes,
and since it's a relatively obscure effect, it seems down grading it to the
status of "plug-in" seems logical.
Along those same lines, could the effects system be set up for real
plug-ins? (Since if we ever do remove "build", the effects menu will be
pretty bare. Wave and Particle will get lonely...).
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