[Bf-funboard] Re: how about a physic engine?

levon hudson levonh at internode.on.net
Sun Nov 21 12:17:20 CET 2004

there is a python script that records the movement from the game engine, 
then imports it as the ipo for all objects, so it basicly bakes the 
you can get teh script here, http://olivierblin.free.fr/blender/python/ 
the link up the top is the demo blender file, but the site is in french.

>Message: 4
>Date: Sat, 20 Nov 2004 13:51:25 -0800
>From: Patrick Mullen <saluk64007 at gmail.com>
>Subject: Re: [Bf-funboard] how about a physic engine?
>To: bf-funboard at projects.blender.org
>Message-ID: <c3f69bf6041120135137f43861 at mail.gmail.com>
>Content-Type: text/plain; charset=US-ASCII
>I wonder if at some time the game engine could be combined with the
>renderer, or run in render mode or something.  Input would be slightly
>out of the question, but it would basically process a frame of the
>game then render using the blender renderer, then process another
>frame.  You could either set a limit to how many frames to do, or just
>stop it with esc.  I'm not sure though, the game engine and the
>rest-of-blender are too seperate I think to concieve how to pull this
>off at the moment.  It would be really neat if the game engine were
>more integrated, but then again there is a lot of pull to make the
>game engine more seperate.  It's a tough issue.
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>Bf-funboard at projects.blender.org
>End of Bf-funboard Digest, Vol 4, Issue 17

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