[Bf-funboard] ideas for a superior topology drawing tool for
blender
joeedh
joeeagar at prodigy.net
Tue Nov 9 20:57:28 CET 2004
Tom Musgrove wrote:
> Hi trip,
>
> [QUOTE]yeah sounds nice, but can (will) it be done, or is it just
> ideas and
> formation of thought. ?[/QUOTE]
>
> It can be done, some of the better coders could probably accomplish it
> fairly quickly.
>
> algorithmically I think much of it would be fairly easy. (The method
> used with the shrinkwrap script is one way, or use the method I
> suggest here... Of course binning/space partitioning can be used to
> really speed things up...
>
> http://www.elysiun.com/forum/viewtopic.php?t=32845
> )
>
> We already have the code for the freehand selection tool.
>
> We'd need code for ellipse.
>
> We'd require a method to store the drawings as drawings in whatever
> coordinate frame they were drawn in (fairly easy). We'd need a
> temporary UV mape to project onto, so that it looks like the drawing
> is being used instantly (what you'd actually do is store them all
> until you exit the topology mode...). To be able to still slide the
> topology around when you change views you need to project into local
> coordiantes and then project back into the stored view coordinates of
> the object.
>
> Right now it is just a formation of thought, but 3 months ago or so,
> so was my sculpt mesh tool.
>
> If a decent C coder would be interested I can explain things a bit
> more and pound out the details and maybe do a bit of proof of concept
> code.
>
> LetterRip
>
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I think your email server is working now. . .lol. . .
joeedh
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