[Bf-funboard] ideas for a superior topology drawing tool for blender

joeedh joeeagar at prodigy.net
Tue Nov 9 20:57:28 CET 2004

Tom Musgrove wrote:

> Hi trip,
> [QUOTE]yeah sounds nice, but can (will) it be done, or is it just 
> ideas and
> formation of thought. ?[/QUOTE]
> It can be done, some of the better coders could probably accomplish it 
> fairly quickly.
> algorithmically I think much of it would be fairly easy.  (The method 
> used with the shrinkwrap script is one way, or use the method I 
> suggest here... Of course binning/space partitioning can be used to 
> really speed things up...
> http://www.elysiun.com/forum/viewtopic.php?t=32845
> )
> We already have the code for the freehand selection tool.
> We'd need code for ellipse.
> We'd require a method to store the drawings as drawings in whatever 
> coordinate frame they were drawn in (fairly easy).  We'd need a 
> temporary UV mape to project onto, so that it looks like the drawing 
> is being used instantly (what you'd actually do is store them all 
> until you exit the topology mode...).  To be able to still slide the 
> topology around when you change views you need to project into local 
> coordiantes and then project back into the stored view coordinates of 
> the object.
> Right now it is just a formation of thought, but 3 months ago or so, 
> so was my sculpt mesh tool.
> If a decent C coder would be interested I can explain things a bit 
> more and pound out the details and maybe do a bit of proof of concept 
> code.
> LetterRip
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