[Bf-funboard] Sky Generator
Chris Burt
desoto at blender.spaceisbig.com
Sun Nov 7 15:18:38 CET 2004
Hmetalcowgirl, Eeshlo and I are going to be working on volumetric
textures (a.k.a. Hypertextures) in the near future. Until then...
Blender's textures are more than sufficient for many of the situations
you would require. The rest of the situations just require some
Gimping/Photoshoping and some patience. I don't like it when people say,
"This is missing!" when in reality its something missing from their
creativity or inventiveness, not to mention unwillingness to read the
docs and/or experiment.
Chris (Desoto)
Alexander Ewering wrote:
>
> On Sun, 7 Nov 2004, joeedh wrote:
>
>>> And I guess when I sit down for an hour or so, I'll have quite a
>>> realistic
>>> sky with Blender's internal textures, I'm sure.
>>>
>> Now what we do need is volumetric shading.
>>
>> Maybe I'll try to implement that. . .hmm. . .that would involve
>> tracing a ray through a texture, shouldn't be all that difficult.
>
>
> I'd like to inform you that Terragen doesn't do volumetric shading, it's
> in fact
> even more primitive than Blender's texture generator - it's purely 2D.
>
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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