[Bf-funboard] Sky Generator

Alexander Ewering alex at schnittenparadies.de
Sun Nov 7 15:05:14 CET 2004

On Sun, 7 Nov 2004, joeedh wrote:

>> And I guess when I sit down for an hour or so, I'll have quite a realistic
>> sky with Blender's internal textures, I'm sure.
> Now what we do need is volumetric shading.
> Maybe I'll try to implement that. . .hmm. . .that would involve tracing a ray 
> through a texture, shouldn't be all that difficult.

I'd like to inform you that Terragen doesn't do volumetric shading, it's in fact
even more primitive than Blender's texture generator - it's purely 2D.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

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