[Bf-funboard] Sky Generator
Alexander Ewering
alex at schnittenparadies.de
Sun Nov 7 15:05:14 CET 2004
On Sun, 7 Nov 2004, joeedh wrote:
>> And I guess when I sit down for an hour or so, I'll have quite a realistic
>> sky with Blender's internal textures, I'm sure.
>>
> Now what we do need is volumetric shading.
>
> Maybe I'll try to implement that. . .hmm. . .that would involve tracing a ray
> through a texture, shouldn't be all that difficult.
I'd like to inform you that Terragen doesn't do volumetric shading, it's in fact
even more primitive than Blender's texture generator - it's purely 2D.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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