[Bf-funboard] Sky Generator

joeedh joeeagar at prodigy.net
Sun Nov 7 14:54:33 CET 2004


Alexander Ewering wrote:

>
> On Sun, 7 Nov 2004, joeedh wrote:
>
>> Alexander Ewering wrote:
>>
>>>
>>> On Sun, 7 Nov 2004, [ISO-8859-1] Mag. Karl K�hberger wrote:
>>>
>>>> you won't believe it, but i just wanted to ask the same question!
>>>> a sky generator (as a texture type) would be very usefull
>>>> (there is a cloud texture type, but more often we need partly clouded
>>>
>>>
>>>
>>> Ever heard of "Colorband" and Stencil textures? No? Read the
>>> docs :-)
>>>
>> Eh, try looking at Terragen, making a realistic sky is actually 
>> fairly difficult.
>
>
> I use Terragen all the time :) The thing is, what's the point of having
> more advanced internal sky textures in Blender when you use Terragen
> skies anyway?
>
> And I guess when I sit down for an hour or so, I'll have quite a 
> realistic
> sky with Blender's internal textures, I'm sure.
>
Now what we do need is volumetric shading.

Maybe I'll try to implement that. . .hmm. . .that would involve tracing 
a ray through a texture, shouldn't be all that difficult.

joeedh


More information about the Bf-funboard mailing list