[Bf-funboard] Sky Generator
joeeagar at prodigy.net
Sun Nov 7 14:54:33 CET 2004
Alexander Ewering wrote:
> On Sun, 7 Nov 2004, joeedh wrote:
>> Alexander Ewering wrote:
>>> On Sun, 7 Nov 2004, [ISO-8859-1] Mag. Karl K�hberger wrote:
>>>> you won't believe it, but i just wanted to ask the same question!
>>>> a sky generator (as a texture type) would be very usefull
>>>> (there is a cloud texture type, but more often we need partly clouded
>>> Ever heard of "Colorband" and Stencil textures? No? Read the
>>> docs :-)
>> Eh, try looking at Terragen, making a realistic sky is actually
>> fairly difficult.
> I use Terragen all the time :) The thing is, what's the point of having
> more advanced internal sky textures in Blender when you use Terragen
> skies anyway?
> And I guess when I sit down for an hour or so, I'll have quite a
> sky with Blender's internal textures, I'm sure.
Now what we do need is volumetric shading.
Maybe I'll try to implement that. . .hmm. . .that would involve tracing
a ray through a texture, shouldn't be all that difficult.
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