[Bf-funboard] fresnel shader
benjamin.f at gmx.at
Sun Nov 7 12:44:42 CET 2004
i dont know if somebody is already working in this...
what do you think about fresnel effects for specularity too?
there would be fresnel sliders for specularity, hardness and amount of
reflection (at the diffuse shader).
maybe an extra specularity color for the fresnel effect could be added,
but i think that's secondary
imo this would add alot to the power of blender's materials. just an
example: look at your hand: skin hardly has any specularity if you look
at it from a very high angle. but as you look at it at a low angle the
amount of specularity increases.
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