[Bf-funboard] Sky Generator
Mag. Karl Kühberger
kuehberger at gmx.net
Sun Nov 7 08:12:04 CET 2004
you won't believe it, but i just wanted to ask the same question!
a sky generator (as a texture type) would be very usefull
(there is a cloud texture type, but more often we need partly clouded
sky or the typical dark-clouded sky before a thunderstorm).
something like terragen would be fantastic, of course, but maybe
to complicated.
other texture types i miss in blender are:
- various bricks
- various stones
- various woods
- water (i.e. surface of the sea)
- various metalls
- various floors (i.e. asphalt, grass, soil, ...)
karl
Am 07.11.2004 um 06:26 schrieb Nathan Allworth:
> With better mist controls and rendering maybe?
>
>
> On Sun, 07 Nov 2004 18:22:28 +1300, J L <aligorith at hotmail.com> wrote:
>> Hi,
>>
>> I was just thinking about how Blender could do with a realistic sky
>> generator. Yes, we can use the script that alters Yafray input files,
>> blah
>> blah blah. But, what about a way to do this within Blender. The clouds
>> texture is basic, and doesn't give the right results. Something along
>> the
>> lines of Terragen's sky generator for Blender's world settings would
>> be
>> great.
>>
>> Aligorith
>>
>> _________________________________________________________________
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>>
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>
>
> --
> Nathan
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