[Bf-funboard] Re: Feature request: relative filenames for linked .blend files
Ton Roosendaal
bf-funboard@blender.org
Wed, 23 Jun 2004 20:37:13 +0200
Hi,
Long time ago I posted here! :) But i check on mails here still... and
this request was a nice one to complete before this evening's soccer
will again hurt our Dutch pride...
Until now, to edit the relative path code "//" it was only possible by
manually typing it in the filepath button. As Theeth suggested, this
now is an option in the FileSelect header. So any loaded file now can
become relative.
For linked libraries this wasn't supported yet though, so that required
some extra surgery, but the operation seemed to be completed
successful! The commit is going out now, if possible give it a good
test...
BTW: only place now where you can see the Library pathnames now is in
Oops Windw. In the header, click last button, and select orange library
block.
-Ton-
On Thursday, Jun 17, 2004, at 19:54 Europe/Amsterdam, Jorrit Tyberghein
wrote:
> GSR - FR wrote:
>
>> jorrit.tyberghein@uz.kuleuven.ac.be (2004-06-17 at 1601.08 +0200):
>>
>>> So would it be possible to have a way to specify the path to a
>>> library relative
>>> to the file that is linking it? That way one can easily move around
>>> the .blend files.
>>> I believe that for image files this is already working like that.
>>>
>>
>> Blender has supported // (= dir of the blend) for a long time. Though
>> IIRC it has never defaulted to use that, you have to manually rewrite
>> the paths.
>>
> So how would that work then?
>
> Do I have to type //library.blend when appending?
>
> Does this even work (seems from another reply to this that it doesn't
> work)?
>
> Greetings,
>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org