[Bf-funboard] move to target/edge constraint

Martin Poirier bf-funboard@blender.org
Fri, 30 Jul 2004 12:16:35 -0700 (PDT)

--- Daniel Fairhead <madprof@uk2.net> wrote:

> > The "problem" will be figuring how to give all
> that
> > functionality without overwelming the users with
> > options and without cripling the screen with too
> much
> > information at once.
>  hm. one mad-crazy-oh-madprof-just-go-away idea
> could
> be to extend the 3d cursor thing to have rotation,
> and then 
> add align-to-edge and align-to-face as shift-s snap
> menu options,
> and have the x,y, and z being local to the 3d cursor
> when set
> to pivot around/by 3d Cursor. This Would work... And
> probably
> wouldn't be too difficult to fit into the normal way
> of working in
> blender.
> Comments?

In that case, the cursor would become a "referential"
space and could be displayed with (colored?) axis.

That would be really like making the cursor an object
(albeit with restriction) where operations like
grab/rotate/scale would very well fit in.

I think that's an idea that's worth digging for 2.35.


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