[Bf-funboard] move to target/edge constraint

Martin Poirier bf-funboard@blender.org
Fri, 30 Jul 2004 08:54:36 -0700 (PDT)

--- Stephane SOPPERA <stephane.soppera@wanadoo.fr>

> Are moving vertices(/edges/faces) in normal
> direction and in tangent 
> plane also in your plans?

Yup, and it wouldn't be limited to the
plane/edge/normal of the vertex you are moving.

This also applies for rotations too. You could rotate
around normals, around edges, ...

Same for scaling.

The "problem" will be figuring how to give all that
functionality without overwelming the users with
options and without cripling the screen with too much
information at once.

But then again, that's what funboard is for, so you
guys can expect testing builds whenever something is


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