[Bf-funboard] move to target/edge constraint
Martin Poirier
bf-funboard@blender.org
Fri, 30 Jul 2004 07:20:58 -0700 (PDT)
It's already in my plans for the transform recode
since the beginnings. I've got some structural code
and principiles done if you're interested.
Martin
--- Johnny Matthews <Johnny.Matthews@greenville.edu>
wrote:
> That is one of those things I have been meaning to
> code and I always get
> sidetracked. Perhaps I'll take a look at it in this
> next release cycle.
>
> Johnny Matthews
> DBA / Programmer
> Greenville College
> Johnny.Matthews@greenville.edu
>
> -----Original Message-----
> From: bf-funboard-admin@blender.org
> [mailto:bf-funboard-admin@blender.org] On Behalf Of
> Douglas Bischoff
> Sent: Friday, July 30, 2004 8:10 AM
> To: bf-funboard@blender.org
> Subject: Re: [Bf-funboard] move to target/edge
> constraint
>
> On Jul 30, 2004, at 05:39, eugene wrote:
>
> > It would be nice to be able to constrain the
> > translation of vertices to edges that they lie on.
> <SNIP>
> > I hope I've put it clearly. What do you think of
> this?
>
> I've had this request up on the feature request list
> for over a year.
> :-)
>
> I think it's a great idea, and one that would be
> quite helpful in
> modeling. I'm not a sufficiently advanced coder to
> tackle it myself,
> but it strikes me that it should be fairly easy to
> figure the plane on
> which the edge lies (assuming that it is, in fact, a
> straight-line
> edge).
>
> I second this suggestion!
>
> -Bish
>
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