[Bf-funboard] Texture baker
Tue, 27 Jul 2004 00:35:14 -0400
On Jul 26, 2004, at 9:43 PM, jms wrote:
> Campbell Barton wrote:
>> The problem with baking a procedural texture back into an image is
>> that it could only work if the procedural texture uses UV mapping
>> (not commony done)
>> Otherwise the change in position of teh face would mess up what part
>> of texture was applied to it.
>> If sombody wants I could modify the script to bake-textures into an
>> image (UV coords only) - Defult texture coords (Flat,sphere, quad
>> etc) are quite arbetry anyway, the user could just select teh object
>> and apply Sphere/Cylinder UV Mapping to it.
> You can also use the UVpainter script for this. It can bake normal
> lightning and texture in vertex paint too : you have just
> to delete uvcoord value or vertex paint values (delete button
> in the Edit Buttons Window) and then enter in vertex paint mode.
Aw ! Yes please, the new lscm makes it very easy to make up a quick
broken UV map for testing a shader. And the UV paint script makes it
even better. Yes please if you can alter the script that would be