[Bf-funboard] Texture baker

trip bf-funboard@blender.org
Tue, 27 Jul 2004 00:35:14 -0400

On Jul 26, 2004, at 9:43 PM, jms wrote:

> Campbell Barton wrote:
>> The problem with baking a procedural texture back into an image is 
>> that it could only work if the procedural texture uses UV mapping 
>> (not commony done)
>> Otherwise the change in position of teh face would mess up what part 
>> of texture was applied to it.
>> If sombody wants I could modify the script to bake-textures into an 
>> image (UV coords only) - Defult texture coords (Flat,sphere, quad 
>> etc) are quite arbetry anyway, the user could just select teh object 
>> and apply Sphere/Cylinder UV Mapping to it.
> You can also use the UVpainter script for this. It can bake normal
> lightning and   texture in vertex  paint too : you have just
> to delete uvcoord value or vertex  paint values (delete button
> in the Edit  Buttons  Window) and then enter in vertex  paint mode.
> jm

Aw ! Yes please, the new lscm makes it very easy to make up a quick 
broken UV map for testing a shader. And the UV paint script makes it 
even better. Yes please if you can alter the script that would be