[Bf-funboard] Texture baker
trip
bf-funboard@blender.org
Mon, 26 Jul 2004 19:41:53 -0400
>
>> There's one thing that it would be useful for, if you could export
>> procedural textures to a UV mapped image. This can be good for
>> painting UV image maps, but using procedurals first to visualise how
>> it will turn out. It's hard to explain, a better pictorial
>> description is in the bump mapping section of this excellent
>> texturing tutorial for Maya:
>> http://www.3dm-mc.com/tutorials/maya/texturing.
>
> This I agree with wholeheartedly. What an outstanding way to get
> texturing started! The ability to unwrap a procedural, with any vertex
> painting, would be fantastic.
>
> Not sure if this can be done in Python? Either way is there any
> thought on how this might be done?
>
All I know of is that python has some rendering ties now, so if it
could do a quick unwrap render and save load all automated that would
suffice for now. Otherwise a way for python to interact with the
shaders somehow.
I dont know , but I am sure it will take some math stuff. Prove me
wrong! :D