[Bf-funboard] Automatic Mirroring
Wed, 14 Jul 2004 20:30:07 +0200 (CEST)
There is one more important difference between Wings
auto-mirror and Blenders 'Alt-D - Mirror' trick: the
fact that the central vertices are locked on the X
axis, meaning you can use proportional editing etc.
without screweing up the vertices down the middle. In
Blender, you have to go back and align those vertices
along the X axis before merging and removing doubles.
Auto-mirror would be very nice indeed, and more
--- car <email@example.com> skrev: > :P Yes auto
stitching would be great. But also being
> able to mirror
> edit and stop the mirror edit to do a few 'non'
> symmetry editing and
> then back into mirror editing would be neat but not
> reallly beyond
> needed atm.
> > Subject: Re: [Bf-funboard] Automatic Mirroring
> > Reply-To: firstname.lastname@example.org
> > The only thing the solution below is missing is
> the automatic
> > stitching... It gives the same feedback while
> editing as wings does.
> > paul
> > trip wrote:
> >> On Jul 11, 2004, at 6:00 AM,
> email@example.com wrote:
> >>> Subject: Re: [Bf-funboard] Automatic Mirroring
> >>> Reply-To: firstname.lastname@example.org
> >>> In 2.34 you'll be able to do this:
> >>> 1) ALT + D to create a linked duplicate
> >>> 2) CTRL + M to mirror the new copy
> >>> That'll do it..
> >>> Zetryo Arschane wrote:
> >> No no you miss the point. The auto mirror takes
> away the need to
> >> stitch
> >> them together just in case the mesh center did
> not start out as an
> >> even
> >> asortment. And the auto mirror provides a great
> deal of feedback to
> >> the
> >> modeling art.
> >> Try it in wings, it is very smooth and highly
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