[Bf-funboard] Strong Node-Based architecture
Mon, 12 Jul 2004 14:38:04 +0200 (CEST)
On Mon, 12 Jul 2004, Konrad Haenel wrote:
> Once established such a system might be extended to almost all aspects
> of Blender. I'm thinking of shader-editing, animation & constraints and
> especially compositing.
> Good Idea?
I don't know. Can you be any more specific as to how an improved
OOPS view helps with projects, and what 'node-based' actually means
in *practice* and how it improves workflow and slims the GUI?