[Bf-funboard] Strong Node-Based architecture

bf-funboard@blender.org bf-funboard@blender.org
Mon, 12 Jul 2004 14:38:04 +0200 (CEST)

On Mon, 12 Jul 2004, Konrad Haenel wrote:

> Once established such a system might be extended to almost all aspects 
> of Blender. I'm thinking of shader-editing, animation & constraints and 
> especially compositing.
> Good Idea?

I don't know. Can you be any more specific as to how an improved
OOPS view helps with projects, and what 'node-based' actually means
in *practice* and how it improves workflow and slims the GUI?