[Bf-funboard] Re: Jiri's Meta fun
Jiri Hnidek
bf-funboard@blender.org
Mon, 23 Feb 2004 20:22:39 +0100
Thanks. I have plan to implement mesh as "guide" for Metas in near time.
It will be possible to extrude, subdivide, etc (I hope :-)). Be patient! :-)
Jiri Hnidek
William Reynish wrote:
> This sure looks nice. But can you extrude and
> subdivide mesh guides? I would want to build a
> character using this tube-follow-mesh system. So, can
> you have more than three points in a meta mesh guide?
>
>
> --- car <trip@spymac.com> skrev: > SWEET! Please
> release patch as soon as you can as a
>
>>text file. :D
>>
>>
>>>I'm really sorry, that I was so long out, but I
>>
>>had to do some exams in
>>
>>>school :-(
>>>
>>>I implemented MetaElem Triangle, which can be base
>>
>>for "mesh directing
>>
>>>structure" (directing structure in my devel
>>
>>version is not mesh! it is
>>
>>>my own directing structure). You can see some
>>
>>captured video of
>>
>>>triangle
>>>MetaElem from my devel version:
>>>
>>>
>>
>>http://e-learning.vslib.cz/hnidek/anim/triangle.mpg
>>(1.6MB)
>>
>>http://e-learning.vslib.cz/hnidek/anim/triangle.avi
>>(0.6MB)
>>
>>>Captured video of sharing one MetaPoint between
>>
>>two MetaTubes:
>>
>>> http://e-learning.vslib.cz/hnidek/share.avi
>>
>>(2.8MB)
>>
>>>Some picture from benchmark (AMD 800MHz, 256MB
>>
>>RAM):
>>
>>> http://e-learning.vslib.cz/hnidek/triangles.jpeg
>>>
>>>My new proposal is to have only three base
>>
>>MetaElems:
>>
>>> - Ball
>>> - Tube
>>> - Triangle
>>>
>>>"Mesh as directing structure"
>>> advantages: RVK animation, "Armature animation",
>>
>>etc.
>>
>>> disadvantages: ???
>>> problems: ???
>>>
>>>TODO:
>>> - remove nasty bumbs, when MetaMoint/MetaEdge is shared
>>> - "mesh as directing structure" of
>>
>>MetaElems/Metaballs