[Bf-funboard] Re: Jiri's Meta fun

William Reynish bf-funboard@blender.org
Mon, 23 Feb 2004 19:57:58 +0100 (CET)


This sure looks nice. But can you extrude and
subdivide mesh guides? I would want to build a
character using this tube-follow-mesh system. So, can
you have more than three points in a meta mesh guide?


 --- car <trip@spymac.com> skrev: > SWEET! Please
release patch as soon as you can as a
> text file. :D
> 
> > I'm really sorry, that I was so long out, but I
> had to do some exams in
> > school :-(
> >
> > I implemented MetaElem Triangle, which can be base
> for "mesh directing
> > structure" (directing structure in my devel
> version is not mesh! it is
> > my own directing structure). You can see some
> captured video of 
> > triangle
> > MetaElem from my devel version:
> >
> > 
> http://e-learning.vslib.cz/hnidek/anim/triangle.mpg
> (1.6MB)
> > 
> http://e-learning.vslib.cz/hnidek/anim/triangle.avi
> (0.6MB)
> >
> > Captured video of sharing one MetaPoint between
> two MetaTubes:
> >
> > 	http://e-learning.vslib.cz/hnidek/share.avi
> (2.8MB)
> >
> > Some picture from benchmark (AMD 800MHz, 256MB
> RAM):
> >
> > 	http://e-learning.vslib.cz/hnidek/triangles.jpeg
> >
> > My new proposal is to have only three base
> MetaElems:
> >   - Ball
> >   - Tube
> >   - Triangle
> >
> > "Mesh as directing structure"
> >   advantages: RVK animation, "Armature animation",
> etc.
> >   disadvantages: ???
> >   problems: ???
> >
> > TODO:
> >   - remove nasty bumbs, when MetaMoint/MetaEdge is
> shared
> >   - "mesh as directing structure" of
> MetaElems/Metaballs
> >
> >
> 
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