[Bf-funboard] Re: Jiri's Meta fun
car
bf-funboard@blender.org
Mon, 23 Feb 2004 10:41:24 -0500
SWEET! Please release patch as soon as you can as a text file. :D
> I'm really sorry, that I was so long out, but I had to do some exams in
> school :-(
>
> I implemented MetaElem Triangle, which can be base for "mesh directing
> structure" (directing structure in my devel version is not mesh! it is
> my own directing structure). You can see some captured video of
> triangle
> MetaElem from my devel version:
>
> http://e-learning.vslib.cz/hnidek/anim/triangle.mpg (1.6MB)
> http://e-learning.vslib.cz/hnidek/anim/triangle.avi (0.6MB)
>
> Captured video of sharing one MetaPoint between two MetaTubes:
>
> http://e-learning.vslib.cz/hnidek/share.avi (2.8MB)
>
> Some picture from benchmark (AMD 800MHz, 256MB RAM):
>
> http://e-learning.vslib.cz/hnidek/triangles.jpeg
>
> My new proposal is to have only three base MetaElems:
> - Ball
> - Tube
> - Triangle
>
> "Mesh as directing structure"
> advantages: RVK animation, "Armature animation", etc.
> disadvantages: ???
> problems: ???
>
> TODO:
> - remove nasty bumbs, when MetaMoint/MetaEdge is shared
> - "mesh as directing structure" of MetaElems/Metaballs
>
>