[Bf-funboard] Curves creating

zippy trip at spymac.com
Wed Dec 29 02:47:21 CET 2004


Aw that would make blender feel like home after getting used to adobe 
style so much.


On Dec 28, 2004, at 8:28 PM, Matt Ebb wrote:

>
> On 23 Dec 2004, at 2:07 AM, Martin Poirier wrote:
>
>> I just tried and it worked, so I must be doing
>> something you're not. I just added a bezier circle,
>> opened it, press H and rotated one of the end CV...
>
> Yes, you're right. In the frustration of my rant I must have made a 
> mistake, like pressing T instead of R. Incidentally, this still gives 
> you the whole 'transform' feedback like the dotted line and Rot: value 
> in the header, but doesn't actually do anything to a 2D curve. Again, 
> hardly intuitive.
>
>>> The only thing you can do is
>>> move one of the tangent points, ruining the symmetry
>>> of the control point.
>>
>> Which is why you should use Aligned Handles in those
>> case, not Free Handles.
>
> Well, that's not really solving the problem. Part of the annoyance is 
> that you need to keep switching through a thousand different modes 
> (and remember what they all do) just to edit a point. In Blender, 
> there's no way to edit both the size of the CP+tangents and its 
> rotation at the same time. In Illustrator, it's as easy as click-drag 
> on the CP with the 'open triangle' tool, which makes it so much easier 
> to draw nice smooth curves.
>
> Check this:
> http://mke3.net/blender/interface/interaction/illu_opentriangle.mp4
> vs a more blender-style approach:
> http://mke3.net/blender/interface/interaction/illu_whitearrow.mp4
>
> (I might add, also having modifier keys to switch between different 
> types of 'tools' in Illustrator is a godsend, like holding down 
> Command to get the white arrow)
>
> If you want to keep the tangents equidistant in Blender, you have to 
> first convert to aligned, then use a repetitive sequence of R and S 
> (which rarely takes just one go, because you rotate it, then you 
> notice the tangents are too far out, then you scale it in, then rotate 
> it again, then scale... argh!)
>
>>> (of course rotating or scaling a single point is
>>> geometrically impossible, and should do nothing)
>>
>> Ever heard of different center mode? ;o)
>
> Touché! Of course the transformer himself would catch me on that :) It 
> still isn't very intuitive though, having it change the curve like 
> this when you press a completely different key (especially when the 
> transformation doesn't do anything).
>
> Perhaps a small compromise for some of these complaints would be to 
> set the handles to aligned by default, rather than auto. At the very 
> least, it would remove the stupid 'press this other key if you 
> actually want to edit your CP' step.
>
>>  the fact that all your curve is always
>> visible at once, all the tricks you can do with
>> transform in cursor center mode that are hellish to do
>> otherwise
>
> Yep, these parts of Blender are definitely good.
>
> In any case, I believe the two main points of my previous rant remain. 
> One, that Blender's curve creation and editing could do with a lot of 
> improvements and two, that this mailing list should be used for 
> constructive discussion and analysis like Martin's provided here. All 
> this 'Blender is perfect, shut up and RTFM' nonsense is not on.
>
> Cheers,
>
> Matt
>
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