[Bf-funboard] model import/re-use

Juan Julio Peña Mena jjulio.pena at verizon.net.do
Wed Dec 22 15:06:11 CET 2004


Not wanting to be mean or anything, but did you try pressing Shift-F1 ?

That's presicely what it is for. And will work OK as long as you
fallowed the same vertex groups naming conventions.



El jue, 23-12-2004 a las 00:17, john tuffen escribió:

> Ok, first suggestion by me on this list...
> 
> Looking at harkyman's proposal for character animation
> (http://www.harkyman.com/animprop/caproposal.html) - particularly the first
> screenshot the "armature->Rig->..." menu pop-up: what about doing 'user' meshes
> in the same way? Perhaps a 'mesh' directory somewhere (location defined in the
> user-prefs of course) where often-used meshes can be stored; then
> "add->mesh->user->..." will list the meshes which can be added as if they were
> a standard primitive. Of course, subdirectories would be honoured in the
> pop-up, so some organisation can be maintained :)
> 
> ... kind of like 'VST plugins' in audio-sequencing programs...
> 
> john..
> 


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