[Bf-funboard] True Texture Baking

Juan Julio Peña Mena jjulio.pena at verizon.net.do
Wed Dec 22 05:48:24 CET 2004


As far as I know, the current implementation just take any procedural
material applyed and render it as a RGB on the UV mapped image.

What I suggest is a true baking, that will also take into account the
lights, shadows, color bleeding and etc.  

As a bonus , that would be specially awesome as it would allow to bake
all-around normal maps for your model. There are third party tools that
let you create the all-around map, but with Blender you can only create
the map as seen from a single point view.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://projects.blender.org/pipermail/bf-funboard/attachments/20041222/1bd08387/attachment.html


More information about the Bf-funboard mailing list