[Bf-funboard] Shadow casting particles

Juan Julio Peña Mena jjulio.pena at verizon.net.do
Mon Dec 20 15:57:11 CET 2004


> But I don't want to start a fight. Besides all of the particules in OT 
> programs I have seen no longer use halos they use textured planes that 
> can change color falloff size and dynamics to make realistic effects 
> like flame and water


That falloff have been in Blender since the Ice Age, search for the
"Cutting trought Steel" tutorial for a nice example.
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