[Bf-funboard] Shadow casting particles
Juan Julio Peña Mena
jjulio.pena at verizon.net.do
Mon Dec 20 15:57:11 CET 2004
> But I don't want to start a fight. Besides all of the particules in OT
> programs I have seen no longer use halos they use textured planes that
> can change color falloff size and dynamics to make realistic effects
> like flame and water
That falloff have been in Blender since the Ice Age, search for the
"Cutting trought Steel" tutorial for a nice example.
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